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Tenebrous Concepting Environment

Environmental Concept work I created for a game called Tenebrous. These pieces were created in the beginning of the project and as the mechanics kept changing the specifics in this image were used less, but I believe the soul of this piece is retained in the final game. I have it at the end for reference, but most of the asset creation was by Adeline Nicholson our Environment lead with help from Ryder Matson, Rheanna Benson, Danny Hipolito and Connor Nolan.

Initial thumbnails page 1

Initial thumbnails page 1

Initial thumbnails page 2

Initial thumbnails page 2

Quick maya mockup for lighting 1, found out my planned angle was bad.

Quick maya mockup for lighting 1, found out my planned angle was bad.

Quick maya mockup for lighting 2. finalized lights and angle.

Quick maya mockup for lighting 2. finalized lights and angle.

Paint over for Final Result

Paint over for Final Result

Screenshot of game Lead Environment Artist Adeline Nicholson, full credits in description

Screenshot of game Lead Environment Artist Adeline Nicholson, full credits in description