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Tenebrous Concepting characters

This is my work in concepting enemy characters for the game Tenebrous. The enemies are agents made of light and had strong inspiration from otherworldly creatures. I showcase my concepting process of going from shaped silhouettes to paper dolls to first passes and revisions here. My concepts became the largest influence on how the resulting characters looked in game but are not the only influence everyone on the team concepted characters. The last two images are in game images that are a result of shared work between me, Rheanna Benson, and Danny Hipolito.

Silhouettes page 1

Silhouettes page 1

Silhouettes page 2

Silhouettes page 2

Paper dolls

Paper dolls

Rough Orthographic

Rough Orthographic

First version of enemy

First version of enemy

damage states

damage states

2nd version of enemy

2nd version of enemy

Final concept of flying enemy

Final concept of flying enemy

Final concept of enemydamage

Final concept of enemydamage

Image of flying enemy in game.
Enemy Model by Rheanna Benson
Crossbow Model and textures by Danny Hipolito

Image of flying enemy in game.
Enemy Model by Rheanna Benson
Crossbow Model and textures by Danny Hipolito

Image of grounded enemy in game.
Sculpt by Me, Retop by Rheanna Benson and textures were by me and Danny Hipolito

Image of grounded enemy in game.
Sculpt by Me, Retop by Rheanna Benson and textures were by me and Danny Hipolito